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You searched IISERK - Subject: Operating systems (Computers)
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Call Number 006.6
Author McReynolds, Tom.
Title Advanced graphics programming using openGL [electronic resource] / Tom McReynolds, David Blythe.
Publication San Francisco, CA : Elsevier Morgan Kaufmann Publishers, c2005.
Material Info. xxviii, 644 p. : ill. (chiefly col.) ; 25 cm.
Series The Morgan Kaufmann series in computer graphics and geometric modeling
Summary Note Today truly useful and interactive graphics are available on affordable computers. While hardware progress has been impressive, widespread gains in software expertise have come more slowly. Information about advanced techniquesbeyond those learned in introductory computer graphics textsis not as easy to come by as inexpensive hardware. This book brings the graphics programmer beyond the basics and introduces them to advanced knowledge that is hard to obtain outside of an intensive CG work environment. The book is about graphics techniquesthose that dont require esoteric hardware or custom graphics librariesthat are written in a comprehensive style and do useful things. It covers graphics that are not covered well in your old graphics textbook. But it also goes further, teaching you how to apply those techniques in real world applications, filling real world needs. * Emphasizes the algorithmic side of computer graphics, with a practical application focus, and provides usable techniques for real world problems. * Serves as an introduction to the techniques that are hard to obtain outside of an intensive computer graphics work environment. * Sophisticated and novel programming techniques are implemented in C using the OpenGL library, including coverage of color and lighting; texture mapping; blending and compositing; antialiasing; image processing; special effects; natural phenomena; artistic and non-photorealistic techniques, and many others. * Code fragments are used in the book, and full blown example programs for virtually every algorithm are available at www.mkp.com/opengl.
Notes Includes bibliographical references (p. 615-627) and index.
Notes Part I Computer Graphics Intro and OpenGL: Concepts; Geometry Representation & Modeling; 3D Transformations; Color, Lighting, and Surface Attributes; Rasterization; Images as Primitives; OpenGL Virtues; Image Processing; Texture Mapping; Window System Integration; Hardware Implementations of the Pipeline. Part II Basic Techniques: Multiple Rendering Passes; Texture Mapping; Lighting; Blending and Compositing; Transparency; Antialiasing; Image Processing; Transform Techniques. Part III: Application Specific Techniques: CAD & Modeling; Scene Realism; Natural Phenomena; Special Effects; Illustration and Artistic Techniques; Scientific Visualization; Performance Measurement & Tuning; Visual Simulation and Entertainment. Appendices: Portability Considerations; OpenGL Extensions.
Notes Electronic reproduction. Amsterdam : Elsevier Science & Technology, 2007.
ISBN 9781558606593
ISBN 1558606599
Subject OpenGL.
Subject Computer graphics.
Subject Beeldmanipulatie.
Subject Software.
Subject Computação gráfica.
Subject Electronic books.
Added Entry Blythe, David, 1961-
Added Entry ScienceDirect (Online service)
Date Year, Month, Day:01405141
Link An electronic book accessible through the World Wide Web; click for information ScienceDirect

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